Game development was still a small field in Cambodia when we started in 2013. We had few resources in Khmer, so we learned engine pipelines, modeling, and networking through trial and error.

From Mobile Games to New Projects

Releasing Wrath of Fighters taught us how to run live multiplayer servers and balance competitive combat. The response in Cambodia showed that local players wanted games made here at home. Today, we are bringing Cambodian culture and original adventure games to players worldwide.